Spasmodic / Collaborator Assault Rifle
Guide
Hands down the best soldier guns in the game for high level people
are the Spasmodic and Collaborator Assault Rifles. Naturally they
are also the most painful to get :( But here is a general guide
to help you through the process.
What you need...
You'll need the following to make your assault rifle.

An Inamorata Assault Rifle (omni) or a Sancrosanct Assault Rifle (clan)
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Grey Glyph of Ocra-Xum. Any ql.
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A Turn Spirit of Fiery Hatred (omni) or a Turn Spirit of Laethosin the Leader
(clan). 80% QL of your gun.
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Inamorata/Sancrosanct Assault Rifles.
The assault rifles
are obtained by killing sided and/or unredeemed/redeemed mobs of the opposite
faction. That is, if your are omni (unredeemed) you will want to go kill
redeemed mobs and vice versa for clan. The best places for these seem to
be in the various temples throughout the SLs playfields or inside static
dungeons. The guns are also not [NODROP] so you can simply buy one from someone
if you don't want to go about getting your own. To get a gun of good ql will
take some time though so don't expect it to be over in 15 min unless you
are lucky. The guns come in ql 100-300 only, so there is no point hunting
down lower level ones either.
Grey Glyph of Ocra-Xum
These are even easier
to obtain as any ql works. They drop from static dungeon bosses so you can
just stroll into a lower playing field thats way under your level. Of course
the best way to get them is just to buy them. Hardly costs a thing, with
100k usually being more then plenty to entice a seller to sell you one.
Turn Spirits :(
Unfortunately this
is where it gets tough. To obtain a turn spirit you have to kill certain
dynacamp bosses in Adonis or Inferno (Only 2 places confirmed, at the moment).
The drop rate for a turn spirit isn't all that bad, by best guesses its about
5-10%. Unfortunately there are a total of 32 different types of turn spirits
that can drop and in a wide ranges of Qls. While it is possible to buy these
parts as well, soldier turn spirits seem to be perticularly rare and thusly
VERY expensive if you can find one for sale at all.
If you havn't been to the forums yet and downloaded Sphere's excellent SLs
map, I suggest you do so as it is extremely useful and I will be refering
locations on it for this guide.
Mull and Turk the Adonis Dryads
If your going solo or can't kill in inferno, Adonis is the place
you'll end up in. Adonis is especially easy because of the low hp and level
of the mobs which will probably all be grey to you. Here you can expect to
find turn spirits from ql 120-200.
First thing to do is get there. Open your map and look
for the following place. The easiest/safest ways to get there are by taking
your respective garden's statue to Lament Lagoon. If you are omni, go straight
north over the cliff. If you are clan you'll have a bit more of a run NW.
To make things clear, they are IN the abyss ( underwater) dont expect to
find much if your not underwater :P Also note the location of
the yellow cursor in the picture to the right. This is where Mull spawns,
not at the red dot on Sphere's map. Mull will tend to wander if left
alone (but not to far).
For the most part you'll be wanting to kill Turk and
Mull. They have a much higher drop rate of the turn spirits then the other
4 dryad bosses down there (Starks, Skylight, Jukes, Black). All 6 can drop
spirits but the latter 4 have much more loot in their drop tables and it
clutters up the drops making whats already a rare drop even more rare. The
other 4 drop them so rarely that most soldiers don't bother killing them
and just stick to Turk/Mull
For a soldier the bosses are pretty easy, they can however
cast 2 different and stackable dots of 290, and 148 as well as occasionally
a good Init debuff. Having TMS running is a good idea. The bosses respawn
every 25min with a chance of spawning around 80%. All of them will stand
still except for Mull and Jukes who walk around, but always stay within tabbing
distance of their starting locations.
Paxos, Beast and The Distracted Snake Tamer
If you
can get to inferno and can manage to get a good team together then you'd
be better off in Inferno camping as higher and more usable qls drop there.
Don't get me wrong, they are still rare but they are better qls, some easily
enough to make a ql300 gun. You will need a good team though, preferably
with a good damage dealer or two, a healer and someone for crowd control
is nice for the adds you will get. The bosses you are after out here are
around the E side of the eastern most incarnator in Inferno. They are named
Beast and The Distracted Snake Tamer. These bosses are very powerful not
to mention they seem to have a much longer range to agro you with. There
are a lot of high level mobs around so watch where you step. A 4k+ crit after
TMS has fallen is not uncommon from things in this area. No special tactics
here, just try and clear a path 1 by 1 to the boss then drag the boss far
enough away and hope you live :) Paxos ( A boss near the 255 incarnator
in inferno also drops them)
Yuttos and Flesh Pouches
 Alternativly to camping, If you have
lots of money to spend and a fixer friend handy you can see yuttos
about a "Turn Spirit Flesh Pouch". These handy little items spawn a
turn spirit when they are used (Takes B&E to use). They generally
cost between 5 and 20 million credits depending on ql and you can get them
from any Yuttos Manual. Elysium tends to be a popular place to
check since there are two sets of yuttos there.
They are "suppose" to spawn a random Turn Spirit in the ql you buy, but for
now they spawn a specific turn spirit depending on the ql. That
is a ql 222 pouch will always spawn the same type of spirit.
Currently they drop as follows.
A Turn Spirit of Fiery Hatred: ql 155, 202, 229, 243 and Turn Spirit
of Laethosin the Leader: ql 150, 151, 160, 272.
"Nothinman" keeps a well updated forums post
here
listing all the current known Qls/Types
Yutto's will change their stock roughly every half hour if they are not talked
to during that time. Another popular way is to get someone without
faction to loose to kill the yutto but this takes time and most people have
faction.
Making the Final Guns
Now that you have
all the pieces, making the gun should. First you have to go find a GOOD
tradeskiller to combine the glyph with your gun. This process takes 6*ql
of gun in Weapon Smithing, 5*ql of gun in Electrical Eng AND 4*ql of the
gun in QFT. After combining the gun and glyph you will end up with a XXXX
gun of Ocra-Xum. This adds a bit of damage as well as the burst and full
auto specials to the gun. While the burst is fast at this stage, the full
auto is not.
After you get that back all that left is to simply add your turn spirit (which
remember has to be 80% of the ql of the gun at least) to your gun. YOU MUST
DO THIS YOURSELF!!!. Adding the turn spirit takes Weapon Smithing 1*ql, but
makes the gun nodrop. Adding the turn spirit drops the full auto recharge
way down, adds more damage and changes the name of the gun to
Spasmodic/Collaborator.
With the right skill levels both of these gun can cap out their Burst and
full auto recharge times which gives you some serious special damage potential.
:) Enjoy
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