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About AO Soldiers



Shadowland Perks

  One of the main additions to the Shadowlands Expantion are "Perks".    Perks are sets of skills you can learn to increase your skills and to obtain special attacks.  They work similar to Org contracts in that you don't have to have anything special equipped to use them, once you train a perk you get its benefits until you untrain it.  This page will serve to be a quick list of all the Perks and their stats.

Quick info on perks...

1. You get 1 "Perk Point" every 10 levels up to level 200 as well as 1 "Perk Point" for every Shadowlevel ( 201-220)
2. Perks are Cumulative. If you get +10 from one perk and train the next which says +20, you now have +30 in total but you must train perks #1-4 before you can train park #5
3. You can untrain 1 perk every 72 Real-time hours.
4. You can only train General Perks, or perks specific to your profession.
5. For many Perk Specials, the more you have trained in a perk line, The stronger they get. eg) If you have trained 4/10 perks in a line and got a special attack, that special attack will get more powerful if you keep training the perks in that line until 10/10.  I have tried to show this whenever possible, but I didn't get a chance to test everything.
6. You must have Shadowlands to train perks, even if you can open the window and see that you have perk points.
7. Once you have trained a perk that gives you a special attack, you can find that attack in the actions menu just like you would Brawl or Full Auto.
8. The attack skill of the attacking soldier perks specials use the same Skill it raises as the attacking skill.  Heavy Ranged used Heavy Weapons as its  attack skill.
9. If a perk attack misses, it will unlock itself faster. Usually about 1/2 the time it normally takes to unlock.
10. To use a MG/SMG perk special attack, you must have a MG/SMG based weapon on. To use a Shotgun perk special attack, you must have a Shotgun on, ....etc, etc, etc..


This chart is a work in progress. If you do some testing and get different results, please email me and let me know


Non-General Soldier Perks

Colossal Health:
Level: Effect:
Colossal Health 1 10 +50 Life
Colossal Health 2 30 +85 Life
Colossal Health 3 60 +115 Life
Colossal Health 4 90 +150 Life
Colossal Health 5 130 +210 Life
Colossal Health 6 150 +290 Life
Colossal Health 7 190 +370 Life
Colossal Health 8 SL1 +480 Life
Colossal Health 9 SL2 +590 Life
Colossal Health 10 SL6 +840 Life
Total: +3180 Life
Specials: Avaliable: Effect:
Blessing of Life Colossal Health 3 Team Heal: Locks for 50 seconds

Heals upto 900 - 900 with all 10 perks trained. (~100 pts heal per perk and goes up)

Lifeblood Colossal Health 5 HoT: Locks for 5 min.

Heals 240 - 240,  14 ticks at 2 seconds

Draw Blood Colossal Health 9 Life Tap Attack: Locks for 60 seconds.

Hits target for 325-3525 MeleeAC while you recover 120%


Heavy Ranged:
Level: Effect:
Heavy Ranged 1 20 +10 assault rifle, heavy weapons
Heavy Ranged 2 30 +12 assault rifle, heavy weapons
Heavy Ranged 3 60 +13 assault rifle, heavy weapons
Heavy Ranged 4 90 +15 assault rifle, heavy weapons
Heavy Ranged 5 140 +22assault rifle, heavy weapons
Heavy Ranged 6 180 +28 assault rifle, heavy weapons
Heavy Ranged 7 SL2 +40 assault rifle, heavy weapons
Heavy Ranged 8 SL5 +60 assault rifle, heavy weapons
Total: +200 assault rifle, heavy weapons
Specials: Avaliable: Effect:
Laser Paint Target Heavy Ranged 2 Dodge Debuff:  Locks for 30 seconds

-100 Target Dodge Range, 18 seconds

Weapon Bash Heavy Ranged 3 Req: Wielding Ranged Weapon

Low DD + Stun: Locks for 70 seconds

-41 to -92 Target Hp, 10% change to stun for 4 seconds.

Triangulate Target Heavy Ranged 5 Dodge Debuff:  Locks for 45seconds

-400 Target Dodge Range, 30 seconds

Napalm Spray Heavy Ranged 7 DD + Debuff:  Locks for 2 min

Hits target for -1513  to -4811 FireAC plus -8000 FireAC for 26 seconds


Infantry:
Level: Effect:
Infantry 1 10 +6 Rifle; +1 fling shot; +10 Life
Infantry2 40 +7 Rifle; +1 fling shot; +19 Life
Infantry 3 60 +8 Rifle; +1 fling shot; +23 Life
Infantry 4 90 +9 Rifle; +1 fling shot; +27 Life
Infantry 5 120 +10 Rifle; +2 fling shot; +32 Life
Infantry 6 140 +11 Rifle; +2 fling shot; +36 Life
Infantry 7 160 +12 Rifle; +2 fling shot; +44 Life
Total: +63 Rifle; +10 fling shot; +191 Life
Specials: Avaliable: Effect:
Armor Piercing Shot Infantry 2 DD + Debuff: Locks for 60 seconds

Hits Target for 66 Projectile AC plus -2000 All ACs debuff for 22 seconds.

Find the Flaw Infantry 5 Reqs:  "Armor Piercing Shot" to be running on target.

DD:  Locks for 45 seconds

Hits Target for 917-1703 ProjectileAC


Power Up:
Level: Effect:
Power Up1 10 +10 ranged energy; +2 damage
Power Up 2 40 +10 ranged energy; +3 damage
Power Up 3 70 +12ranged energy; +3 damage
Power Up 4 100 +13ranged energy; +3 damage
Power Up5 130 +14 ranged energy; +3 damage
Power Up 6 150 +16 ranged energy; +4 damage
Power Up 7 180 +18 ranged energy; +4 damage
Power Up 8 SL1 +22 ranged energy; +6 damage
Power Up 9 SL3 +30 ranged energy; +8 damage
Power Up 10 SL5 +55 ranged energy; +14 damage
Total: +200 ranged energy; +50 damage
Specials: Avaliable: Effect:
Energize Power Up 1 Self Damage Buff:  Locks for 2 min

Adds +15-200 damage (increasing with #perks trained) for 1 min

Power Volley Power Up 3 Req:  Have "Energize" Running

DD: Locks for 45 seconds

Hits Target for 139- 257damage EnergyAC

Power Shock Power Up 5 Req:  Have "Energize" Running

DD + Stun: Locks for 45 seconds

Hits target for 755- 1401 damage Energy AC. with a 20% chance to stun for 4 seconds.

Power Blast Power Up 8 Req:  Have "Energize" Running

DD + Dispell: Locks for 80 seconds.

Hits Target for 1195-2219 damage EnergyAC plus a 15% chance to to removed a 4+ ncu Medical Nano and a 15% chance to remove a 4+ ncu Protection Nano from the target.

Power Combo Power Up 10 Req:  Have "Energize" Running and Have "Accelerate Decaying Quarks"   Running on target.

DD + Stun + Dispell:  Locks for 60 seconds.

Hits target for 2845-5283 EnergyAC. 25% chance to stun for 4 seconds. 20% chance to remove a 15+ ncu Medial nano. 20% chance to remove a 15+ ncu protection nano


Shotgun Mastery:
Level: Effect:
Shotgun Mastery 1 10 +10 shotgun; +2 damage
Shotgun Mastery 2 30 +10 shotgun; +3 damage
Shotgun Mastery 3 60 +12 shotgun; +3 damage
Shotgun Mastery 4 90 +13 shotgun; +4 damage
Shotgun Mastery 5 120 +14 shotgun; +4 damage
Shotgun Mastery 6 140 +16 shotgun; +5 damage
Total: +75 shotgun; +21damage
Specials: Avaliable: Effect:
Leg Shot Shotgun Mastery 3 Reqs: "Bloodletting" to be running *to be more effectice*

DD + DoT: Locks for  48 seconds

Hits target for 248-462 damage ProjectileAC. Casts 60pt DoT for 15 ticks at 2 seconds each.   DoT increases to 120pts if "Bloodletting" is being run on the target.


SMG Mastery:
Level: Effect:
SMG Mastery 1 20 +10 SMG; +1 burst
SMG Mastery 2 40 +10 SMG; +1 burst
SMG Mastery 3 60 +12 SMG; +1 burst
SMG Mastery 4 80 +13 SMG; +1 burst
SMG Mastery5 100 +14 SMG; +2 burst
SMG Mastery 6 130 +16 SMG; +2burst
SMG Mastery 7 160 +18 SMG; +2 burst
SMG Mastery 8 190 +22 SMG; +3 burst
SMG Mastery 9 SL1 +30 SMG; +3 burst
SMG Mastery 10 SL3 +55 SMG; +4 burst
Total: +200 SMG; +20 burst
Specials: Avaliable: Effect:
Reinforce Slugs SMG Mastery 2 Self Damage Buff:  Locks for 5 min

Adds +40-270 damage (increasing with #perks trained) for 2 min

Jarring Burst SMG Mastery 5 DD + Stun : Locks for 55 seconds

Hits Target for 551 damage ProjectileAC plus 100% chance to stun for 2 seconds.

Solid Slug SMG Mastery 7 Req:  Have "Reinforce Slugs" Running

DD: Locks for 1 min

Hits target for 835-3235 ProjectileAC

Neutronium Slug SMG Mastery 10 Req:  Have "Reinforce Slugs" Running

DD: Locks for 55 seconds

Hits target for 3235 ProjectileAC



Mountaineer:
Level: Effect:
Mountaineer 1 50 +12 adventuring; +4 strength, stamina; +15 Life
Mountaineer 2 110 +13 adventuring; +6 strength, stamina; +20 Life
Mountaineer 3 190 +15 adventuring; +7 strength, stamina; +55 Life
Mountaineer 4 SL2 +19 adventuring; +8 strength, stamina; +50 Life
Mountaineer 5 SL7 +31 adventuring; +10 strength, stamina; +95 Life
Total: +90 adventuring; +35 strength, stamina; +215 Life
Specials: Avaliable: Effect:
Encase in Stone Mountaineer 3 Self Root + Buff: Locks for 6min

Rooted for 45 seconds.  Buffed +7000 All Acs, 10% Crit Resistance each for 30 seconds.

Detonate Stoneworks Mountaineer 5 Reqs:  "Stoneworks" to be running on target.

DD:  Locks for 15 seconds

Hits Target for 4975-11239 damage MeleeAC. Removes the Stonework's Root



Special Forces:
Level: Effect:
Special Forces 1 20 +10 full auto; +8 burst, fling shot; +5 dodge; +1 duck, evade
Special Forces 2 50 +10 full auto; +8 burst, fling shot; +5 dodge; +1 duck, evade
Special Forces 3 70 +12 full auto; +10 burst, fling shot; +7 dodge; +1 duck, evade
Special Forces 4 90 +13 full auto; +11 burst, fling shot; +8 dodge; +2 duck, evade
Special Forces 5 110 +14 full auto; +12 burst, fling shot; +9 dodge; +2 duck, evade
Special Forces 6 130 +16 full auto; +14 burst, fling shot; +11 dodge; +4duck, evade
Special Forces 7 170 +18 full auto; +16 burst, fling shot; +13 dodge; +4 duck, evade
Special Forces 8 SL1 +22 full auto; +20 burst, fling shot; +19 dodge; +5 duck, evade
Special Forces 9 SL3 +30 full auto; +28 burst, fling shot; +23 dodge; +10 duck, evade
Special Forces 10 SL5 +55 full auto; +53 burst, fling shot; +50 dodge; +20 duck, evade
Total: +200 full auto; +180 burst, fling shot; +150 dodge; +50 duck, evade
Specials: Avaliable: Effect:
Field Bandage Special Forces 1 Self Heal:  Locks for 40 seconds

Heals for ??? (increasing with #perks trained)

Tracer Special Forces 3 DD + Debuff: Locks for 50 seconds

Hits Target for 87-161 damage ProjectileAC and a -200 dodge/duck/evade debuff.

Contained Burst Special Forces 6 Req:  Have "Tracer" Running  on target * to be more effective*

DD:  Locks for 2 min

Hits target for 927-1721 damage ProjectileAC.   With "Tracer" running on the target, damage increases to 1551-2881

Violence Special Forces 8 Req:  You have <25% health left. ( checked every 5-10 seconds)

Damage Buff: Locks for 5 min.

Buffs +200 all damage types, 18 ticks at 10 seconds each. (3 min).

Guardian Special Forces 10 Reflect Transfer:  Locks for 5min.

Takes 55% reflect from you and gives +20% reflect to your target for 40 seconds.



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