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Omni-Flamer Strategic |
| Description: |
This is the portable "bomber" used by the Omni-Artillery to clear large
areas. . . . Issued to Soldier xxxxxx, Faction yyyyyy. (Serial number has
been removed.) |
| Damage: |
2-408 (125) -- fire ac |
| Clip Size: |
26 -- Flame Thrower Ammo |
| Range: |
15m |
| Equip Time: |
9s |
| Attack: |
2.45s |
| Recharge: |
2.5s |
| Full Auto Recharge: |
8200 |
| Atk Skill: |
Assault Rifle: 67% Rifle: 33% |
| Def Skill: |
Duck Exp: 100% |
| Reqs: |
803Assault Rifle
536 Rifle
447 Aimed Shot
803 Full Auto |
| Effects: |
- |
| Init to 1/1: |
720 |
| Rec Levels: |
Tlvl 5 Caps when you have spare IP. |
| Available: |
Normal loot, Mission Reward |
| Comments: |
Theoretically could be used as a main gun, but there are better guns
for that. Used mainly as an alpha gun. I personally use one of
these for PvP and Uniques and I find it VERY useful to have 2 10k special
attack at your finger tips. Concidering rifle doesn't conflict with
anything implant-wise you attack rating is not lowered by all that much even
though its a 66/33 gun. At level 200 my attack rating with a Hellspinner
is 1147 and with this gun its only reduced to 1103 so thats not a big factor.
This gun has won me a few loot rights and surprised a few in pvp when
80% of their life goes :::poof::: Only real downside is that it has
a 15m range and neither special recharges all that fast . |
| MBS: |
2200 |
* All Stats based on the max ql version of the item. Init
to 1/1 is based on a full agro bar*
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