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Nano Initiative Guide
 If you've decided that you are wanting to have some healing ability and use OMHH, then  you should be seriously thinking about raising your Nano Init so that you can instacast OMHH.  Aside from that and the anti-CH buffs there IS no other real reason to raise Nano Init and this guild is not for you. 


General Rules
- Any extra Init you have over 1200 is not as effective
- 200 Nano Init takes 1 second off attack time (casting time) of a nano formula.
- Your final attack time can be 0, but the recharge time is never effected by anything
- Full defence adds 1 second to the attack time of a nano, Full Agro takes 1 second off.  50% Counts as neutral

-*TIP*  When insta-casting OMHH the animation is longer then the recharge time of the nano.  While nano will still be case instantly, you'll be waiting for the animation.  To 'bypass' this just simply cram the key you've set for casting it as fast as you can.  After the first animation you'll start skipping the animation and having it tick off as fast as possible.



Nano Init Example - How to instacast OMHH

 OMHH has an attack/recharge time of 2.7/1.2  Since recharge times are not effected, all that matters is that it takes 2.7 seconds to cast. First give your agro bar a neutral setting. I will use 50% just because, but anything that is not all the way to the left/right is the same.

 Since 200 nano init lowers the attack time down by 1 second and you want to lower it 2.7 seconds to 0  then you will want to have 200 * 2.7  = 540 Nano Init.

  Now most lower level soldiers start off setting their agro bar to 100% since its an easy way to fire faster. Setting your agro bar ALL the way to the right is a good thing if you don't want to put too many points into nano init just yet.

 Now remember that moving the slider ALL the way to the right is equal to 1 second off.. That means you only have to reduce your casting time by 1.7 seconds now ( 2.7 - 1 ).  Thusly you will only need 1.7 * 200 = 340 Nano init now.

 For Dull defence its just the opposite.  That Adds 1 second to your attack time for OMHH.  That is 3.7 total.  3.7 *200 = 740 Nano init.


 Since there is only 3 points on the agrobar for nano casting, when spending points in Nano init for casting OMHH don't bother taking Nano init any higher then 340, 540 or 740 depending what setting your going to use. Everything else is just a waste of IP 

[Amount of Init to take off 1 second]*[# seconds you want to take off] = [The Amount of Init you need]

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