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About AO Soldiers



Implants

Just like weapons and armor, the quality of a soldier's implants is a very serious factor in determining how effective the soldier is in battle. In fact, without good implants a soldiers highest level of nanos and weaponry would be out of his reach.


Normal Implants | Artillery Implants (Shadowlands)


Focuses:

Being a combat class, the soldiers implants obviously tend to focus on offence, defence and health. The more the soldier, or any other profession, can get these areas up the better. Generally soldiers put in assault rifle, health, and as many evade clusters as they possible can into their implant setups. Higher level soldiers also benefit from the new refined/jobe clusters that boost offensive and defensive modifiers. The more Ranged Init a soldier can get in the better as well.

To obtain the use of TMS Mk10 and RRFE soldiers always implant a Shining Matter Creation cluster (faded/bright MC/TS clusters are needed for atrox soldiers) and to squeeze in OS you'll find a lot of soldier implant layouts include the faded Psycho Mod and Sensory Imp clusters as well. Until Tlvl6 has been reached, a faded R-Hand treatment cluster to help put in fully ql200 implants is also quite common.

A thing to keep in mind when making your implants though is that while they may be in game, some Jobe/Refined implants can not be made due to too high of requirements (Usually the shining clusters).


Setup:

Here is a quick look, implant by implant, of what soldiers commonly use for implants with some comments on cluster options. I'll try to focus on AR/RE since the majority of soldiers use that through most of their lives. These are only common setups, be sure to use ones that work well for you.  Obviously I am not going to list ever single skill, just the most commonly used ones in each specific implant location.  If one thing, say Burst,  isn't listed in a slot its because there are other things that happen to WAY out weigh burst in that location.

 I've split example up into "Normal" and "Refined" setups.  "Normal" being used to describe implants with normal clusters and "Refined" to refer to refined implants with the newer Refined/Jobe clusters.  "Other" refers to other clusters that you may find as useful clusters depending on your situation.  

For now i'll assume by the time you can put on refined implants that you've switched to a 100% Assault Rifle weapon.  



Eye
Normal: S:  Map Navigation
B:  Ranged Energy Weapon
F:  Assault Rifle
Refined: S: Weapons Range
B: Intelligence
F: Assault Rifle
Other: S: Rifle -> For Rifle Soldiers, or using rifles in PvP
S: Aimed Shot -> Aimed Shots in PvP  *will be nerfed*
B: Nano Init -> Instacasting OMHH
B: Perception -> Range extenders
B: Intelligence -> Skill dribble-down
B: Treatment -> Help with implants
B: Psychological Mod. / Sensory Improvements -> Buffs
F: Matter Creation / Time & Space -> TMS10, RRFE for Atrox
F: Multiple Ranged Weapons-> Dual wielding soldiers
F: Weapon Smithing -> Range extenders.



Head
Normal: S: Matter Creation
B: Ranged Init
F: Perception
Refined: S: Matter Creation
B: Ranged Init
F: Perception
Other: S: Psychological Mod. / Sensory Improvements -> Buffs
S: Ranged Energy Weapons-> Weapon skills
B: Weapons Smithing -> Range extenders
F: Sence ->  Skill dribble-down



Ear
Normal: S: Perception
B: Concealment
F: Psychological Modifications
Refined: S: NCU Memory
B: Nano Cost Modifier
F: Psychological Modifications
Other: S: Exp Modifier -> Xpxpxpxpxpxpxp!!!
B: Psychology -> Decranum's MK2 armor, Towers.
F: Intelligence -> Skill dribble-down



L-Arm
Normal: S: -
B: Strength
F: Matter Metamorphosis
Refined: S: Offensive Modifier
B: Strength
F: Matter Metamorphosis
Other: S: Defensive Modifier
B: Radiation AC
F: Chemical AC



Chest
Normal: S: Max Health
B: Matter Metamorphosis
F: Sensory Improvments
Refined: S: Max Health
B: Matter Metamorphosis
F: Sensory Improvments
Other: B: Biological Metamorphosis - >HP buffs and OMHH
B: Projectile AC
F: Strength -> Skill dribble-down
F: Nano Init -> Insta-casting OMHH
F: MG / SMG -> Custom Heavy Supressor,  Manix soldiers.



R-Arm
Normal: S: Assault Rifle
B: Chemical AC
F: Radiation AC
Refined: S: Assault Rifle
B: Offensive Modifier
F: Weapons Range
Other: S: Shotgun -> Shotgun soldiers
S: MG / SMG -> Custom Heavy Supressor,  Manix soldiers
B: Defensive Modifier -> Defence
B: Nano Delta ->Helps casting OMHH longer



L-Wrist
Normal: S: -
B: Run Speed
F: Nano Resist
Refined: S: -
B: Run Speed
F: Nano Resist
Other: S: Multiple Ranged Weapons -> Dual wielding
S: Shield Fire/Projectile/Radiation Damage
B: XXX Damage Modifier -> More damage
F: Rifle -> Rifle soldiers or rifles in PvP
F: Shield Cold/Melee/Poison Damage



Waist
Normal: S: Chemical AC
B: Max Health
F: Dodge Ranged Attacks
Refined: S: Nano Cost Modifier
B: Max Health
F: Dodge Ranged Attacks
Other: S: Radiation/Cold/Fire AC
B: Shotgun -> Shotgun soldiers
F: Full Auto -> Weapon Reqs, higher full autos
F: Evade Cose Combat -> Evades
F: Biological Metamorphosis -> HP buffs and OMHH



R-Wrist
Normal: S: Ranged Init.
B: Burst
F: Fling Shot
Refined: S: Ranged Init.
B: NCU Memory
F: XXX Damage Modifier
Other: S: Run Speed -> Faster running
S: Nano Delta -> Helps casting OMHH
B: Full Auto -> Weapon Reqs, higher full autos
B: Multiple Ranged Weapons-> Dual wielding soldiers
B: Nano Resist -> Useful at low agro settings
B: Rifle -> For Rifle Soldiers, or using rifles in PvP
B: Aimed Shot -> Aimed Shots in PvP  *will be nerfed*



L-Hand
Normal: S: -
B: -
F: Ranged Energy Weapons
Refined: S: Shield Chemical/Cold/Melee/Poison Damage
B: Shield Fire/Projectile/Radiation Damage
F: Ranged Energy Weapons
Other: F: First Aid -> Higher ql stims



Legs
Normal: S: Dodge Ranged Attacks
B: Evade Close Combat
F: Max Health
Refined: S: Dodge Ranged Attacks
B: Evade Close Combat
F: Max Health
Other: S: Duck Explosions
F: NCU Memory -> extra ncu is good for soldiers
F: Exp Modifier -> Xpxpxpxpxpxp!!



R-Hand
Normal: S: Weapon Smithing
B: Assault Rifle
F: Ranged Init
Refined: S: Weapon Smithing
B: Assault Rifle
F: Ranged Init
Other: S: XXX Damage Modifier -> More damage
B: Matter Creation / Time & Space -> TMS10, RRFE for Atrox
B: Shotgun -> Shotgun soldiers
B: MG / SMG -> Custom Heavy Supressor,  Manix soldiers
F: Treatment -> Help getting on ql200 implants
F: Burst -> Faster burst recharge
F: Aimed Shot -> PvP attack *will be nerfed*



Feet
Normal: S: Evade Close Combat
B: Dodge Ranged Attacks
F: Duck Explosions
Refined: S: Evade Close Combat
B: Dodge Ranged Attacks
F: Offensive Modifier
Other: B: Exp Modifier -> Xpxpxpxpxpxp!!
B: Weapons Range -> useful in PvP
B: Shield Chemical/Cold/Poison/Melee Damage -> Extra protection
F: Defensive Modifier -> More to your 'evades'
F: Nano Delta -> Helps casting OMHH



Shadowlands and Artillery Implants:

Once you make it into the Shadowlands you'll have the opportunity to find or trade for some Artillery Implants. Artillery Implants are a special set of  symbiants which you use just like implants. They come equipped with set stats which are usuable by a veriaty of professions. Unlike normal implants though, they add many different stats and in large quantities. Most of them are vastly superior to any other of the high level implants you could make yourself the traditional way. The only real downside is the high requirements. They can be found off mobs from levels 1 all the way up to 300, but can not be made via tradeskills.

Your breed choice will limit you to what ql you can wear since each implants requires 3 abilities in vast ammount. Stats shown are for ql 300 implants and scale down normally all the way to ql 1.All of these implants are also [Unique] [Special]

Brain Symbiant, Artillery Unit Aban (Head)
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Intelligence: 1276
Effects: Treatment 137
SensoryImprovement 137
PsychologicalModification 137
MaterialMetamorphosis 137
SpaceTime 137
MaterialCreation 137
RangedEnergy 137
ComputerLiteracy 137
BowSpecialAttack 137
BiologicalMetamorphosis 137
RangedInit. 83
Perception 56



Chest Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Psychic: 1276
Effects: Stamina 69
Sense 69
MaxHealth 546
EnergyAC 683
ProjectileAC 410
MaterialMetamorphosis 83
BiologicalMetamorphosis 83
MG/SMG 56
Strength 28
SensoryImprovement 56
BreakingEntry 56



Ear Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Sense: 1276
Effects: MaxNCU 35
Tutoring 83
Concealment 83
PsychologicalModification 56
MapNavigation 56



Feet Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Sense: 1276
Effects: SneakAttack 137
EvadeClsC 137
Concealment 137
WeaponRange 9%
DodgeRanged 83
Agility 42
DuckExp 56
AddAllOff 15



Left Arm Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Psychic: 1276
Effects: HealDelta 69
AddAllOff 35
Strength 42
Bow 83
Swimming 56
MaterialMetamorphosis 56



Left Hand Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Intelligence: 1276
Effects: ShieldMeleeAC 21
FastAttack 137
SkillLockModifier -7
ShieldProjectileAC 13
ShieldFireAC 13
FireAC 410
RangedEnergy 56
FirstAid 56
ColdAC 274



Left Wrist Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Intelligence: 1276
Effects: MultiRanged 137
RunSpeed 83
RadiationDamageModifier 11
ProjectileDamageModifier 11
PoisonDamageModifier 11
FireDamageModifier 11
EnergyDamageModifier 11
ChemicalDamageModifier 11
Rifle 56



Ocular Symbiant, Artillery Unit Aban (Eye)
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Sence: 1276
Effects: ElectricalEngineering 137
WeaponRange 15%
Rifle 137
AimedShot 137
Treatment 83
ComputerLiteracy 83
Grenade 83
RangedEnergy 83
PsychologicalModification 83
HeavyWeapons 83
SensoryImprovement 83
SharpObject 56
AssaultRifle 56
Bow 56
MultiRanged 56
MaterialCreation 56
SpaceTime 56
Pistol 56
Psychology 56



Right Arm Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Stamina: 1276
Effects: HeavyWeapons 137
MG/SMG 137
Shotgun 137
Grenade 137
FullAuto 137
FlingShot 137
AssaultRifle 137
AddAllDef 103
AddAllOff 21
WeaponRange 6%
NanoRange 6%



Right Hand Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Psychic: 1276
Effects: FireDamageModifier 18
PoisonDamageModifier 18
ProjectileDamageModifier 18
RadiationDamageModifier 18
WeaponSmithing 137
ChemicalDamageModifier 18
Shotgun 83
AssaultRifle 83
BowSpecialAttack 83
FlingShot 83
MaterialCreation 83
Pistol 83
MG/SMG 83
SharpObject 83
SpaceTime 83
Treatment 56
AimedShot 56
Burst 56
ComputerLiteracy 56
RangedInit. 56
FireAC 274
Grenade 56
HeavyWeapons 56



Right Wrist Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Sense: 1276
Effects: Pistol 137
RunSpeed 137
SharpObject 137
RangedInit. 137
SneakAttack 83
AimedShot 83
Burst 83
FullAuto 83
Rifle 83
MultiRanged 83
RadiationDamageModifier 8
BowSpecialAttack 56
ChemicalDamageModifier 8
EnergyDamageModifier 8
FireDamageModifier 8
FlingShot 56
PoisonDamageModifier 8
ProjectileDamageModifier 8



Thigh Symbiant, Artillery Unit Aban (Legs)
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Stamina: 1276
Effects: ProjectileAC 683
DuckExp 137
DodgeRanged 137
Adventuring 137
Agility 69
PoisonAC 410
EvadeClsC 83
EnergyAC 410
XPModifier 2%
RunSpeed 56
MaxNCU 15
MaxHealth 219



Waist Symbiant, Artillery Unit Aban
Req: Profession: Soldier/Agent/Fixer/Adventuer/Trader
Level: 219
Shadowlands
Treatment: 2088
Strength: 1276
Agility: 1276
Stamina: 1276
Effects: RadiationAC 683
FireAC 683
ColdAC 683
ChemicalAC 683
MaxHealth 328
DuckExp 83
Stamina 28
Shotgun 56
FullAuto 56
EvadeClsC 56
DodgeRanged 56
BiologicalMetamorphosis 56
Agility 28



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