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Revolving Cold Laser |
| Description: |
The principle of the 'revolving cold' laser technology is hard to explain.
The effect is that the beam doesn't do direct damage, but draws the heat
out of the body of the victim. |
| Damage: |
44-444 (444) -- ColdAC |
| Clip Size: |
77 -- Energy Ammo |
| Range: |
22m |
| Equip Time: |
1.11s |
| Attack: |
2.22s |
| Recharge: |
2.22s |
| Atk Skill: |
Ranged Energy: 100% |
| Def Skill: |
Dodge Ranged: 100% |
| Reqs: |
1112 Ranged Energy
557 Flingshot |
| Multiwield: |
666 |
| Effects: |
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| Init to 1/1: |
582 |
| Rec Levels: |
150-200 |
| Available: |
Quest Item |
| Comments: |
Weird gun with some weird numbers for stats. The best gun to use
if you plan on dual wielding as it beats the Tellus hands down. Only
drawbacks is the high ranged energy requirement which limits it to high level
soldiers only. Also you'll have to give up the shining head slot to fully
implant ranged energy unless you don't mind the hit to attack rating. |
| MBS: |
1200 |
* All Stats based on the max ql version of the item. Init
to 1/1 is based on a full agro bar*
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